This pack includes:

Skin Shrok White Gray
Skin Shork White Black
Skin Shork Black Tiger
Eyes Sharp Pupil 

comissioned by Kaa
made by Stellya

Thank You for the commission Kaa ♥~.

Index:
	2DV is merged and baked channels maps flatten
	AO is Shadow map
	DIcol is Diffuse Color
	NRM is Normal Map
	RGH is Roughness Map
	SPC is Specular Map
	Thic is Thickness Map

I recommend to use 2DV or DIcol for Diffuse Texture, NRM for Bump, RGH or Thic for Glossiness. I've included all those texture since SL should update to PBR really soon, this means all these skins are PBR Ready! Enjoy♥!

With kind regards
Stellya


Note added by Yavannah Halostar (OSGrid / OpenSim):
For V1 shark eyes, the default orientation of the pupil is horizontal.
For V2 shark eyes, the default orientation of the pupil should be vertical, as that is much more intuitive.
In case of being in Second Life, where uploads cost, and being unsure, rez an eye of your Shork Shark, click "Edit" on it, and look at the texture. 
You should be able to make an educated guess which orientation the currently utilized texture of your Shork shark has.
Make sure your desired eye has the correct orientation and upload just a single file.
Verify the orientation is correct now and apply it.
Enjoy!

Regards
Yavannah